GM Requests
Posted: Thu Oct 21, 2021 6:33 pm
If you need me to look at something, here's the place!
Rolled!Kitsuki Jun wrote: ↑Wed Nov 10, 2021 4:48 amShinko has presented Jun with an opium pipe which formerly belonged to a dead ronin, and asked him what he can tell from it. Clue time! (Maybe?)
I'm new to this system--how do you handle investigating something like this? Is this, as I suspect, a dramatically appropriate time for a roll?
As a general rule when investigating, if it's easier on the GM I'm perfectly happy to just pick a skill, describe an approach, and take my chances on whatever you think makes sense from the results. Or do you want to set a TN and/or a skill for the check before I roll anything?
The scene in question! http://kiku.fallenash.com/viewtopic.php ... =226#p3010
On that note, could Shinko try a Medicine roll to get useful details about what she saw for cause of death?Kitsuki Jun wrote: ↑Wed Nov 10, 2021 4:48 amShinko has presented Jun with an opium pipe which formerly belonged to a dead ronin, and asked him what he can tell from it. Clue time! (Maybe?)
I'm new to this system--how do you handle investigating something like this? Is this, as I suspect, a dramatically appropriate time for a roll?
As a general rule when investigating, if it's easier on the GM I'm perfectly happy to just pick a skill, describe an approach, and take my chances on whatever you think makes sense from the results. Or do you want to set a TN and/or a skill for the check before I roll anything?
The scene in question! http://kiku.fallenash.com/viewtopic.php ... =226#p3010
No. Because it was apparent they OD'd.Togashi Shinko wrote: ↑Wed Nov 10, 2021 11:03 pmOn that note, could Shinko try a Medicine roll to get useful details about what she saw for cause of death?Kitsuki Jun wrote: ↑Wed Nov 10, 2021 4:48 amShinko has presented Jun with an opium pipe which formerly belonged to a dead ronin, and asked him what he can tell from it. Clue time! (Maybe?)
I'm new to this system--how do you handle investigating something like this? Is this, as I suspect, a dramatically appropriate time for a roll?
As a general rule when investigating, if it's easier on the GM I'm perfectly happy to just pick a skill, describe an approach, and take my chances on whatever you think makes sense from the results. Or do you want to set a TN and/or a skill for the check before I roll anything?
The scene in question! http://kiku.fallenash.com/viewtopic.php ... =226#p3010