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Composure, Strife, and You.
Posted: Thu Oct 21, 2021 6:31 pm
by Ender
At the end of any active time slot, Composure damage taken is reduced down to half full, if over half.
Please keep track of strife per time slot, and be honest.
Re: Composure, Strife, and You.
Posted: Mon Nov 08, 2021 3:48 pm
by Ender
Ender wrote: ↑Tue Oct 26, 2021 8:25 pm
Ikoma Aya wrote: ↑Tue Oct 26, 2021 6:09 pm
I'm guessing we'll get a more specific ruling on Fatigue and Critical Strikes later, but to keep this in mind:
- Strife recovers to 0 after sleep and resets to half maximum after each slot if it's higher. Is there any specific ruling on how to use Passions to recover Strife during the day? Or will they be activated only in events or specifically by the GM? Any other activities that might reduce strife during the day?
- Void resets to half maximum at the start of each day. Any specific rulings on how to use Adversities or Anxieties to recover void? Or also only in events? Or on a case-by-case basis per GM decisions?
- Fatigue resets to half maximum after each slot if it's higher, I'm guessing? And you recover 2 x your Water after sleeping if you sleep enough? Other than that, the usual First Aid (Action, once only before more complete treatment) and Treatment (as a Downtime activity) on pg. 157 - and that's it? Any other rules for recovering Fatigue?
- Critical Strikes - If I'm reading the RAW right, the only ways to recover would be bed rest with Fitness TN 3 (Wounded ring without penalties) or Medicine TN 4 (Water), each once per week - which would mean twice during the game. Lightly wounded can be healed with PtiP, but not Severely. Should we expect any other sources of healing to be available, or any change to the frequency with which the tests will be allowed?
Thanks!
Strife - Passions aren't really a rolling thing. That is do the thing, take 3 off. I'll say you can engage in a Passion once per day, per passion. If this goes bananas, I'll adjust to just one Passion per day.
Other forms - make friends with people who can mitigate strife. We won't be creating an all new way to dump strife, as a lot of techniques and school abilities play with strife.
Fatigue - handled like recovering composure. If there sre techs that help with it, that's the only other way, see above.
Void - anxieties and adversities are times that are dramatically appropriate. I will have which are triggered in each event. No, can't fluff roll to trigger them.
Dice rolling should only be during times of drama.
Critical Strikes - amend to once per session v. Once per week.